Add Splash vs Single-Target Defenses in Tower Rush
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<br>Your defensive structure acts as the anchor of your entire strategy, dictating exactly what types of enemy pushes you can comfortably survive.<br>
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<br>Making the wrong choice will leave a glaring weakness in your roster that experienced opponents will ruthlessly exploit.<br>
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Melting the Behemoths
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<br>Single-target defenses, such as the Inferno Tower or the Cannon, are designed specifically to deal with massive, high-hitpoint threats.<br>
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<br>These buildings are absolutely mandatory if the current competitive meta is heavily dominated by slow, expensive 'beatdown' decks.<br>
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It provides great value against fast units like the Hog Rider.It costs a massive amount of elixir and decays over time.If they use a lightning spell to destroy your tower, you must immediately drop a backup melee unit.
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Area of Effect Buildings
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<br>A Bomb Tower placed in the center of the arena can single-handedly stop a massive, ten-elixir swarm push while taking minimal damage.<br>
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<br>If a heavy tank locks onto a Bomb Tower, the building will barely scratch the tank's armor before crumbling into dust.<br>
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Defense CategoryOptimal Use CaseHard CounterSingle-Target (e. If you cherished this article therefore you would like to be given more info about [tower rush](https://identity-bd.com/author/jonathanbarraz/) generously visit our own web-page. g., Inferno Tower)Melts high health units instantly if unprotectedWastes time killing cheap units one by oneSplash Damage (e.g., Bomb Tower)Massive ground swarms, bridge spam, bait decksLacks the raw damage to stop a massive push
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Making the Final Choice
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<br>Balance your defensive portfolio so you have an answer for absolutely every possible threat.<br>
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<br>Do not be afraid to switch your defensive building if you notice a sudden shift in the daily ladder meta.<br>
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