Add Top Mistakes New Players Make in Tower Rush and How to Avoid Them
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<br>Entering the highly competitive world of arena battlers for the first time can be an overwhelming experience.<br>
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<br>Many beginners hit a sudden 'wall' in the lower arenas because they rely on bad habits that only work against other novices.<br>
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Leaking Energy at Maximum Capacity
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<br>This concept, known as 'leaking,' will slowly but surely put you at an insurmountable economic disadvantage.<br>
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<br>Even if that skeleton or spirit does zero damage, cycling it is better than wasting the energy entirely.<br>
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Never let the elixir bar sit at ten.Cycle cheap cards if you have no good moves.Start a slow push if you are full.
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The Fear of Tower Damage
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<br>If a lone, weak archer walks across the bridge, a novice will often panic and drop a five-cost unit to stop it.<br>
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<br>Learning exactly what your tower can defend unassisted is a critical skill that comes with experience and observation.<br>
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HabitCorrectionUsing spells on the tower aloneOnly use heavy spells if you can hit the tower AND a valuable enemy troop simultaneouslyNo deck synergyLook up proven deck archetypes online and learn how their synergies work
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The Solo Mindset
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<br>You cannot win consistently if you just spam your win condition without considering if they have their counter ready.<br>
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<br>High-level play requires tracking the enemy's rotation and striking exactly when they are vulnerable.<br>
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