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Top Mistakes New Players Make in Tower Rush and How to Avoid Them
jasonhov479564 edited this page 2026-07-11 23:02:04 -05:00


With so many cards, interactions, and strategies to learn, newcomers inevitably stumble and fall frequently.

In this guide, we will highlight the absolute most frequent mistakes and provide actionable advice to fix them.
Leaking Energy at Maximum Capacity
This concept, known as 'leaking,' will slowly but surely put you at an insurmountable economic disadvantage.

Even if that skeleton or spirit does zero damage, cycling it is better than wasting the energy entirely.
Always make a play before capping out.Don't wait perfectly still.Maintain the economic pressure. Over-Defending Minor Threats
Beginners have an intense psychological aversion to letting their towers take even a single point of damage.

Taking a few hundred points of damage is completely acceptable if it allows you to build a massive, unstoppable counter-attack.
HabitThe SolutionWasting fireballs for chip damageOnly use heavy spells if you can hit the tower AND a valuable enemy troop simultaneouslyPlaying random cardsLook up proven deck archetypes online and learn how their synergies work Playing in a Vacuum
You cannot win consistently if you just spam your win condition without considering if they have their counter ready.

Start small: just try to remember if they have used their main heavy spell recently.

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