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Mastering Kiting in Tower Rush
Charles Printz edited this page 2026-07-18 00:31:25 -05:00


In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.

Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
The Most Important Placement
By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.

If you place your distraction too early, the enemy will ignore it and continue marching straight toward the lane tower.
It targets buildings and ignores troops.Understand the AI vision mechanics.Combine the pull with a slowing spell. Lane Swapping and Reverse Kiting
This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.

However, it requires pixel-perfect placement; one tile off, and the enemy will simply turn around and destroy your tower.
The BaitWhat to KiteFrost GiantIt absorbs damage while walking away, making it the perfect baitCheap SwarmThey force the enemy to stop and attack three separate times The Psychological Impact
It often causes players to tilt, play recklessly, and abandon their strategy entirely.

You dictate exactly where the enemy moves, effectively taking control of their army away from them.

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