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Mastering Kiting in Tower Rush
Amie Fryman edited this page 2026-07-14 23:12:11 -05:00


In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.

Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
The Center Pull
By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.

If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.
Perfecting the center pull takes dozens of attempts.They pull heavy units very reliably.They are perfect for distracting hard hitters. Lane Swapping and Reverse Kiting
You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.

However, it requires pixel-perfect placement; one tile off, and the enemy will simply turn around and destroy your tower.
The BaitBest TargetCheap TankIt absorbs damage while walking away, making it the perfect baitCheap SwarmThey force the enemy to stop and attack three separate times Mind Games
It often causes players to tilt, play recklessly, and abandon their strategy entirely.

Master the kite, and you will master the game.

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