Files
AVR/AVR Working Controller/ConsoleHandler.cpp

180 lines
5.6 KiB
C++

#include "stdafx.h"
#include <Windows.h>
#include <stdio.h>
#include <conio.h>
#include "ConsoleHandler.h"
// For special cursor positioning
static bool consoleInit = false;
static HANDLE hStdout, hStdin;
static CONSOLE_SCREEN_BUFFER_INFO csbi;
static WORD wOldColorAttrs; // Save the current console colors
static short consoleWidth = 0;
static short consoleHeight = 0;
static short scrollBot = 0; // set at init: consoleHeight - 1
static short scrollTop = 0; // set at init: consoleHeight - consoleScrollHeight - 1
void Console_Init(short Left, short Top, short Width, short Height, short bottomScrollHeight) {
hStdin = GetStdHandle(STD_INPUT_HANDLE);
hStdout = GetStdHandle(STD_OUTPUT_HANDLE);
if (!GetConsoleScreenBufferInfo(hStdout, &csbi)) {
fprintf(stderr, "Error: Unable to get console buffer info. Code: %lu\n", GetLastError());
exit(1);
}
consoleWidth = Width;
consoleHeight = Height;
scrollBot = consoleHeight - 1;
scrollTop = consoleHeight - bottomScrollHeight - 1;
// Desired size (width x height)
COORD newSize;
newSize.X = consoleWidth; // columns
newSize.Y = consoleHeight; // rows
// Step 2: Set new buffer size
if (!SetConsoleScreenBufferSize(hStdout, newSize)) {
fprintf(stderr, "Error: Unable to set console buffer size. Code: %lu\n", GetLastError());
exit(1);
}
// Step 3: Set final window size to match buffer
SMALL_RECT newWindow;
newWindow.Left = 0;
newWindow.Top = 0;
newWindow.Right = newSize.X - 1;
newWindow.Bottom = newSize.Y - 1;
if (!SetConsoleWindowInfo(hStdout, TRUE, &newWindow)) {
fprintf(stderr, "Error: Unable to set console window size. Code: %lu\n", GetLastError());
exit(1);
}
// end
Console_SetWindowPosition(Left, Top);
wOldColorAttrs = csbi.wAttributes;
//SetConsoleTextAttribute(hStdout, FOREGROUND_RED | FOREGROUND_INTENSITY);
}
void Console_Close() {
SetConsoleTextAttribute(hStdout, wOldColorAttrs);
}
void Console_Cls() {
COORD coordScreen = { 0, 0 }; // home for the cursor
DWORD cCharsWritten;
DWORD dwConSize;
// Get the number of character cells in the current buffer.
if (!GetConsoleScreenBufferInfo(hStdout, &csbi)) {
return;
}
dwConSize = csbi.dwSize.X * csbi.dwSize.Y;
// Fill the entire screen with blanks.
if (!FillConsoleOutputCharacter(hStdout, // Handle to console screen buffer
(TCHAR)' ', // Character to write to the buffer
dwConSize, // Number of cells to write
coordScreen, // Coordinates of first cell
&cCharsWritten)) { // Receive number of characters written
return;
}
// Get the current text attribute.
if (!GetConsoleScreenBufferInfo(hStdout, &csbi)) {
return;
}
// Set the buffer's attributes accordingly.
if (!FillConsoleOutputAttribute(hStdout, // Handle to console screen buffer
csbi.wAttributes, // Character attributes to use
dwConSize, // Number of cells to set attribute
coordScreen, // Coordinates of first cell
&cCharsWritten)) { // Receive number of characters written
return;
}
// Put the cursor at its home coordinates.
SetConsoleCursorPosition(hStdout, coordScreen);
}
void Console_SetWindowPosition(int x, int y) {
HWND hwnd = GetConsoleWindow();
if (!hwnd) return;
// Move the window to (x,y) in screen coordinates without changing size or z-order
SetWindowPos(hwnd, HWND_TOP, x, y, 0, 0, SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW);
}
void Console_Write(const char *text) {
DWORD written;
WriteConsole(hStdout, text, (DWORD)strlen(text), &written, nullptr);
}
void Console_WriteAt(short x, short y, const char *text) {
DWORD written;
if (hStdout) {
Console_SetCursor(x, y);
WriteConsole(hStdout, text, (DWORD)strlen(text), &written, nullptr);
} else {
printf("%s\n", text);
}
}
void Console_SetCursor(short x, short y) {
GetConsoleScreenBufferInfo(hStdout, &csbi);
csbi.dwCursorPosition.X = (short)((x < 0) ? csbi.srWindow.Right + x : x);
csbi.dwCursorPosition.Y = (short)((y < 0) ? csbi.srWindow.Bottom + 1 + y : y);
SetConsoleCursorPosition(hStdout, csbi.dwCursorPosition);
}
void Console_ScrollBottomRegion() {
short topLine = scrollTop + 1;
short bottomLine = scrollBot;
GetConsoleScreenBufferInfo(hStdout, &csbi);
if (topLine < 0) topLine = csbi.srWindow.Bottom + topLine;
if (bottomLine < 0) bottomLine = csbi.srWindow.Bottom + bottomLine;
SMALL_RECT scrollRect = { 0, topLine, csbi.dwMaximumWindowSize.X - 1, bottomLine };
COORD dest = { 0, topLine - 1 };
CHAR_INFO fill = { ' ', { FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE } };
ScrollConsoleScreenBuffer(hStdout, &scrollRect, &scrollRect, dest, &fill);
_putch('\r'); // Cursor to left margin
}
bool Console_AdvanceToNextLineIfNotRoomFor(short x, int scroll) {
bool advanced = false;
GetConsoleScreenBufferInfo(hStdout, &csbi);
if (csbi.dwCursorPosition.X + x > csbi.dwMaximumWindowSize.X) {
advanced = true;
if (scroll == 1) {
Console_ScrollBottomRegion();
} else {
csbi.dwCursorPosition.Y++;
}
Console_SetCursor(0, csbi.dwCursorPosition.Y);
}
return advanced;
}
// Console_SetCursorVisibility
//
// Set the state of the cursor and provide the prior state so it
// can be restored
//
// @param[in] bool the desired state, true is visible
// @returns the prior state, true is visible
//
bool Console_SetCursorVisibility(bool visible) {
CONSOLE_CURSOR_INFO cursorInfo;
bool priorState = true;
if (!GetConsoleCursorInfo(hStdout, &cursorInfo)) {
// printf("***** Error: Unable to get cursor info.\n");
return priorState;
}
priorState = cursorInfo.bVisible;
cursorInfo.bVisible = visible; // true = show, false = hide
if (!SetConsoleCursorInfo(hStdout, &cursorInfo)) {
// std::cerr << "Error: Unable to set cursor info.\n";
}
return priorState;
}