From 4747e21bd7b55523cecb31c4f16378c971c1f4bd Mon Sep 17 00:00:00 2001 From: georgia25b406 Date: Tue, 14 Jul 2026 00:10:46 -0500 Subject: [PATCH] Add Top Clan War Cards in Tower Rush --- Top-Clan-War-Cards-in-Tower-Rush.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 Top-Clan-War-Cards-in-Tower-Rush.md diff --git a/Top-Clan-War-Cards-in-Tower-Rush.md b/Top-Clan-War-Cards-in-Tower-Rush.md new file mode 100644 index 0000000..f5450bb --- /dev/null +++ b/Top-Clan-War-Cards-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
This massive structural shift means you must rely on 32 different cards, completely abandoning the 'One-Trick' philosophy of the standard ladder.
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This article analyzes the absolute best cards to level up specifically for Clan Wars and how to distribute them across your four war decks.
+The Holy Grail: Small Spells and Swarm Clear +
Every deck needs a way to deal with cheap swarms like the Skeleton Army or Goblin Barrel, but you only have one Log, one Zap, and one Snowball.
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If you put your max-level Log in your first war deck, but your Zap is only level 9 for your second deck, you will lose the second war match because your Zap won't kill equal-level goblins.
+Distribute your heavy spells evenly.Level up the Barbarian Barrel.The Bomber or Fire Spirit can act as a pseudo-spell to clear swarms in your 4th deck. +Replacing the Irreplaceable +
You must find and level up adequate substitutions for her specific role: the Dart Goblin, the Flying Machine, the Electro Wizard, or the Hunter.
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When deciding what to upgrade with your limited gold, always prioritize these highly versatile support troops over niche, one-trick legendary cards.
+Ladder FavoriteWar Deck Replacement 1Sub BThe Musketeer (Ranged Anti-Air DPS)The Dart Goblin (Faster, more fragile, chip damage)The Flying Machine (Immune to ground melee, longer range)The Valkyrie (Ground Splash Tank)The Dark Prince (Has a shield, faster movement)The Bowler (Ranged linear splash, knocks back units) +A Clan Warrior's Arsenal +
A player with one maxed-out deck and thirty level 1 cards is a liability to their guild in a serious Clan War.
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A true champion can win with any hand they are dealt.
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