diff --git a/Understanding-Aggro-Management-in-Tower-Rush-Scenarios.md b/Understanding-Aggro-Management-in-Tower-Rush-Scenarios.md new file mode 100644 index 0000000..7b3db4b --- /dev/null +++ b/Understanding-Aggro-Management-in-Tower-Rush-Scenarios.md @@ -0,0 +1,15 @@ +
However, beneath the surface of this apparent chaos lies a rigid, highly predictable set of rules governing Artificial Intelligence.
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Top-tier players use their deep understanding of aggro mechanics to lead enemy armies on wild goose chases around the map.
+Vision and Targeting +
When a unit is deployed or finishes destroying a target, it scans its specific sight range for the closest valid enemy.
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Understanding exactly how many tiles a unit can 'see' allows you to place distractions at the absolute maximum possible distance.
+Use this to pull them to the center.They will ignore targets that are just a few tiles away.A fast unit will cross tiles quickly, altering the math. +The Geometry of Defense +
Large tanks have massive hitboxes, meaning melee defenders can attack them from slightly further away than smaller troops.
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The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.
+AI LogicPlayer ActionProximity PriorityPlace a cheap skeleton exactly one tile closer to the enemy than your fragile ranged attackerAggro Reset on StunIf an Inferno Tower locks onto your tank, stun it with a spell while placing a swarm nearby +Practice Makes Perfect +
Reading about aggro ranges is completely different from actually executing pixel-perfect placements in the heat of a live match.
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Control the aggro, control the arena.
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