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This system of prioritization is known as 'aggro' (aggression), and mastering it is the most critical mechanical skill in the game.
+
This article will dissect the mathematics of sightlines, retargeting, and unit hitboxes to help you manipulate the AI flawlessly.
+Vision and Targeting
+
Every single unit in the game possesses a hidden 'sight range' value, usually measured in invisible tiles.
+
As long as you place a building just barely inside the tank's sight range, the tank will alter its path and walk toward your building.
+Use the arena tiles as a visual guide.You must use a stun spell (like Zap) to force it to rescan.They ignore the river and take direct diagonal lines.
+The Geometry of Defense
+
Large tanks have massive hitboxes, meaning melee defenders can attack them from slightly further away than smaller troops.
+
This highly advanced technique, known as 'body blocking', requires absolute precision but can save hundreds of tower hitpoints.
+AI LogicPlayer ActionProximity PriorityPlace a cheap skeleton exactly one tile closer to the enemy than your fragile ranged attackerVision RefreshThe tower will rescan and target the swarm
+Practice Makes Perfect
+
Reading about aggro ranges is completely different from actually executing pixel-perfect placements in the heat of a live match.
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Once you internalize the invisible grid that governs the AI, the game slows down dramatically.
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