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If you do not understand this fundamental interaction triangle, you will constantly lose to players with inferior mechanical skill.
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In this digital version, the triangle consists of Swarms, Area-of-Effect (Splash) Damage, and High Single-Target Damage.
+Swarm, Splash, Single-Target
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The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.
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Finally, the Wizard (Splash) will incinerate the entire Skeleton Army (Swarm) in a single fiery blast, completing the circle.
+Balance is mandatory.Reaction time matters.Use spells to break the rules of the triangle.
+Breaking the Triangle
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If your opponent only has one 'Scissors' (Splash spell) in their deck, and you bring three 'Papers' (Swarms), they literally cannot stop you.
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You send your first swarm to force them to use their spell; the second they do, you unleash your primary swarm attack safely.
+Troop TypeStrengthsWeaknessesMultiple Small UnitsHigh DPS single-target tanks, Princes, P.E. If you enjoyed this post and you would like to receive additional info relating to [tower rush](http://194.5.152.156:3000/shaunabroger43) kindly visit our own web site. K.K.AsWizards, Valkyries, Bomb Towers, The LogSplash DamageSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E.K.K.As, Heavy Spells
+Why the Meta Changes
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The delicate ecosystem of the arena relies entirely on this three-way tension.
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Always respect the fundamental rules of combat before attempting complex maneuvers.
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