diff --git a/How-to-Upgrade-Your-Base-in-Tower-Rush.md b/How-to-Upgrade-Your-Base-in-Tower-Rush.md new file mode 100644 index 0000000..0a58f59 --- /dev/null +++ b/How-to-Upgrade-Your-Base-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
While upgrading individual unit cards is the primary focus of combat, managing your overarching account level is equally critical.
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Many players inadvertently stall their base progression by hoarding resources or ignoring the social systems of the game.
+Gaining XP Through Upgrades +
Every time you spend gold to increase a card's level, you are rewarded with a burst of experience points.
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Upgrading a card from level one to level two costs virtually nothing and provides a very high amount of XP per gold coin spent.
+Upgrade your main deck first, always.The cost is microscopic, but the XP bump is significant.You will run out of gold and cripple your main deck. +The Guild Economy +
Many players are stingy, refusing to donate cards because they want to hoard everything for themselves.
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If you hit the daily donation limit every single day, the experience points will compound rapidly over the course of a month.
+Progression ActionValueStarter LevelingIncredibly high efficiency; the absolute best way to gain quick XP if you have a slight gold surplusMaxing OutExtremely low efficiency; costs 100,000 gold for a tiny XP bump, but mandatory for competitive viability +Why Tower Health Matters +
You might wonder if grinding out that next account level is truly worth the massive gold investment.
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Furthermore, higher level towers deal more damage per shot, altering crucial interactions against enemy swarms.
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