diff --git a/Splash vs Single-Target Defenses in Tower Rush.-.md b/Splash vs Single-Target Defenses in Tower Rush.-.md new file mode 100644 index 0000000..6c1617c --- /dev/null +++ b/Splash vs Single-Target Defenses in Tower Rush.-.md @@ -0,0 +1,13 @@ +
When constructing a perfectly balanced deck, choosing the correct defensive building is one of the most consequential decisions you will make.
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If you bring a single-target tower to a match against a swarm-heavy bait deck, you will be utterly annihilated.
+The Single-Target Tank Killers +
The Inferno Tower is the ultimate example, possessing a damage beam that ramps up exponentially the longer it stays locked on a single target.
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However, their massive, glaring weakness is their extreme vulnerability to cheap, multi-unit swarm cards.
+Have a zap or log ready to clear swarms instantly.Place the building in the center to pull the tank across both lanes.Beware of enemy stun spells. +Area of Effect Buildings +
Conversely, splash damage buildings, such as the Bomb Tower, are designed to obliterate massive groups of low-hitpoint enemies instantly.
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Therefore, if you choose a splash damage building, you must ensure you have a high-DPS troop (like a Mini P.E. Here's more regarding [tower rush](https://audiofrica.com/randykeesler0) look into our web site. K.K.A) in your deck to handle the heavy lifting.
+Building StylePrimary TargetBiggest WeaknessHigh DPS BuildingMelts high health units instantly if unprotectedSkeleton Army, Minion Horde, Goblin GangSwarm SweeperClears dozens of units with a single attackHeavy tanks, flying units (if ground only) +Balancing Your Defenses +
Ultimately, the building you select must perfectly complement the other seven cards in your deck.
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A strong foundation guarantees a triumphant victory.
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