Add Tracking Elixir in Tower Rush
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<br>It is not perfect spell timing, it is not deep deck-building knowledge, and it is not lightning-fast reflexes.<br>
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<br>Playing the game without knowing how much elixir your opponent has is like playing poker without looking at the cards on the table.<br>
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Knowing When to Strike
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<br>If you launch a massive 8-elixir push while the opponent is sitting at 10 elixir, they will easily defend it using perfect counters, often resulting in a negative trade for you.<br>
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<br>Once you know you have a +3 or +4 advantage, you are no longer playing a fair game; you are executing a mathematically guaranteed victory.<br>
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Counting elixir tells you if they can afford their heavy spell.If they are at zero, they cannot immediately punish your 6-elixir Elixir Collector investment.It prevents 'over-defending'.
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Practicing the Count
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<br>You must train your brain to do it subconsciously, starting with simple approximations before moving to exact numbers.<br>
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<br>As you get comfortable with this broad tracking, start actually doing the math: "They started at 10, played a Golem (8), so they are at 2, plus two seconds of generation, they are at 3."<br>
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Game PhaseGeneration RateMental LoadSingle Elixir (First 2 Minutes)1 Elixir every 2.8 secondsEasy to Moderate; plenty of time to calculate trades and track generation in your headDouble Elixir (Final Minute)1 Elixir every 1. If you have any questions about wherever and how to use [tower rush](https://gitea.emulab.it/brainlindgren/tower-rush5520/wiki/Understanding+the+Rock-Paper-Scissors+Mechanic+in+Tower+Rush.-), you can speak to us at our own site. 4 secondsExtremely Difficult; the math changes so fast you must rely on instinct and 'feel' rather than raw numbers
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Mastering the Economy
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<br>The elixir bar is the true, invisible scoreboard that dictates who is actually in control of the match.<br>
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<br>Count the drops, manage your economy, and crush the mathematically inferior.<br>
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