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This system of prioritization is known as 'aggro' (aggression), and mastering it is the most critical mechanical skill in the game.
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This article will dissect the mathematics of sightlines, retargeting, and unit hitboxes to help you manipulate the AI flawlessly.
+Vision and Targeting
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Every single unit in the game possesses a hidden 'sight range' value, usually measured in invisible tiles.
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As long as you place a building just barely inside the tank's sight range, the tank will alter its path and walk toward your building.
+They are easier to distract with cannons or teslas.Melee units have very short sight ranges.A fast unit will cross tiles quickly, altering the math.
+Manipulating the Z-Axis and Hitboxes
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One of the most complex aspects of aggro management involves understanding the physical size, or 'hitbox', of different units.
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This highly advanced technique, known as 'body blocking', requires absolute precision but can save hundreds of tower hitpoints.
+AI LogicHow to Exploit ItProximity PriorityPlace a cheap skeleton exactly one tile closer to the enemy than your fragile ranged attackerVision RefreshThe tower will rescan and target the swarm
+Drilling the Mechanics
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Reading about aggro ranges is completely different from actually executing pixel-perfect placements in the heat of a live match.
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Once you internalize the invisible grid that governs the AI, the game slows down dramatically.
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