Add Predicting the Enemy in Tower Rush

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<br>To ascend to the highest ranks of the competitive ladder, you must transition from reacting to what the opponent IS doing, to predicting what they ARE GOING to do.<br>
<br>Predictive gameplay looks like pure magic to a casual observer; it appears as though the player is reading the opponent's mind and dropping spells on empty tiles.<br>
Exploiting Habits
<br>90% of players will place their defensive building on the exact same tile every single time they defend that specific push.<br>
<br>When you launch your final Hog Rider, you don't wait to see the Cannon; you instantly cast a predictive Fireball on the exact tile they have used all game.<br>
They rely on muscle memory.Throw a 'naked' attack just to see their defensive response, then save that information for later.If you are predictable, a smart opponent will do this exact same thing to you.
Tracking Elixir and Predicting Aggression
<br>If you know they just reached 10 elixir, and you know their primary win condition is a Balloon, you should hover your anti-air defense immediately.<br>
<br>Furthermore, you can predict 'desperation' plays based on their elixir deficit.<br>
What to PredictExecutionRisk AssessmentThe Predictive Spell (e.g., Log, Fireball)Casting a spell on an empty tile where you know the opponent's counter will be placedOnly in double elixir or when you are absolutely certain of their rotation; incredibly high riskThe Predictive Defense (e. If you cherished this short article and you would like to acquire extra information concerning [tower rush](https://efsp.ir/cristinethiel/tower-rush1994/wiki/How+to+Manage+Your+APM+%2528Actions+Per+Minute%2529+in+Tower+Rush) kindly go to the web site. g., Pre-planting)Placing a defensive building early because you know they are about to attackWhen they reach 10 elixir and their win condition is in hand; moderate risk
The Grandmaster Move
<br>You manipulated them into playing exactly what you wanted, exactly where you wanted it.<br>
<br>Control the future of the match.<br>