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However, one of the most fatal deck-building errors is neglecting to include a robust, reliable suite of anti-air defenses.
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This guide highlights the absolute necessity of anti-air units and how to properly utilize them against the terror of the skies.
+The Threat from Above +
While your Musketeer is busy slowly shooting down the Hound, the Balloon casually flies past and drops a bomb that obliterates your tower instantly.
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You use the defensive building to pull the Lava Hound into the center of the map, absorbing its damage and distracting it.
+The Electro Wizard is fantastic against Balloons.Have a Zap or Arrows ready to clear them instantly.A ground-only tank killer (like a Mini P.E. Here's more info in regards to [tower rush](https://projeto1868.org/@rosariachampio?page=about) stop by our web page. K.K.A) is 100% useless against an air deck. +Choosing Your Sky Sweepers +
When selecting your anti-air package, versatility is key; you need units that are strong against air but also highly useful against standard ground pushes.
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Furthermore, you must consider air-to-air combat; including your own flying units (like Mega Minion or Phoenix) provides a mobile defense that ground units cannot touch.
+Anti-Air CategoryBest ExampleThe StrategyThe ShooterMusketeer / Dart GoblinCan hit air units from far away while remaining protected behind your Princess tower or ground tanksFlying MeleeMega Minion / PhoenixFlies directly to the enemy air threat and shreds it without being distracted by ground swarms +Total Coverage +
You must respect the Z-axis and prepare your arsenal accordingly.
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A strong anti-air defense is the ultimate safety net.
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