diff --git a/Splash vs Single-Target Defenses in Tower Rush.-.md b/Splash vs Single-Target Defenses in Tower Rush.-.md new file mode 100644 index 0000000..a655ed9 --- /dev/null +++ b/Splash vs Single-Target Defenses in Tower Rush.-.md @@ -0,0 +1,13 @@ +
Your defensive structure acts as the anchor of your entire strategy, dictating exactly what types of enemy pushes you can comfortably survive.
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Making the wrong choice will leave a glaring weakness in your roster that experienced opponents will ruthlessly exploit.
+Melting the Behemoths +
The Inferno Tower is the ultimate example, possessing a damage beam that ramps up exponentially the longer it stays locked on a single target.
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These buildings are absolutely mandatory if the current competitive meta is heavily dominated by slow, expensive 'beatdown' decks.
+The Cannon is a cheap, fast-cycling alternative to heavy towers.Don't pre-place an Inferno Tower too early.If they use a lightning spell to destroy your tower, you must immediately drop a backup melee unit. +Area of Effect Buildings +
Conversely, splash damage buildings, such as the Bomb Tower, are designed to obliterate massive groups of low-hitpoint enemies instantly.
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Therefore, if you choose a splash damage building, you must ensure you have a high-DPS troop (like a Mini P. If you loved this post and you would like to receive more details relating to [tower rush](https://git.devinmajor.com/dollysteil6027/dolly2004/wiki/How-to-Dominate-Your-Opponents-in-Tower-Rush) i implore you to visit the internet site. E.K.K.A) in your deck to handle the heavy lifting.
+Building StyleBest AgainstWorst AgainstHigh DPS BuildingGolem, Giant, Lava Hound, Mega KnightWastes time killing cheap units one by oneAoE BuildingClears dozens of units with a single attackLacks the raw damage to stop a massive push +Balancing Your Defenses +
Balance your defensive portfolio so you have an answer for absolutely every possible threat.
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Do not be afraid to switch your defensive building if you notice a sudden shift in the daily ladder meta.
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