Add Mastering Kiting in Tower Rush
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<br>In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.<br>
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<br>Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.<br>
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The Center Pull
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<br>By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.<br>
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<br>If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.<br>
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Perfecting the center pull takes dozens of attempts.They pull heavy units very reliably.They are perfect for distracting hard hitters.
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Lane Swapping and Reverse Kiting
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<br>You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.<br>
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<br>However, it requires pixel-perfect placement; one tile off, and the enemy will simply turn around and destroy your tower.<br>
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The BaitBest TargetCheap TankIt absorbs damage while walking away, making it the perfect baitCheap SwarmThey force the enemy to stop and attack three separate times
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Mind Games
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<br>It often causes players to tilt, play recklessly, and abandon their strategy entirely.<br>
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<br>Master the kite, and you will master the game.<br>
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