diff --git a/Why-King-Tower-Level-Matters-in-Tower-Rush.md b/Why-King-Tower-Level-Matters-in-Tower-Rush.md new file mode 100644 index 0000000..d9b5226 --- /dev/null +++ b/Why-King-Tower-Level-Matters-in-Tower-Rush.md @@ -0,0 +1,13 @@ +
When players obsess over their accounts, they usually focus entirely on upgrading their shiny offensive cards like the P.E.K. If you liked this short article and you would certainly like to get more details relating to [tower rush](https://www.applyhire.com/employer/greatbarracademy/) kindly check out our web site. K.A or the Hog Rider.
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This article details exactly why base leveling is critical and how a single level difference completely alters specific troop interactions.
+The Mathematics of Survival +
However, if your Princess tower is only level 10, it will deal slightly less damage per shot, requiring FOUR shots to kill that same level 11 Goblin.
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Conversely, having a higher level tower than your opponent means your towers act as an incredibly potent, passive defense, cleaning up small pushes entirely on their own without requiring you to spend elixir.
+You cannot rely on your towers to clean up mistakes; you must defend everything manually with troops.Spend your excess gold on leveling level 1 cards to level 6.The King Tower damage also increases. +The Psychological Advantage +
When the match loads and the opponent sees that your towers are level 14 while theirs are level 13, they immediately know they are fighting an uphill battle.
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Furthermore, a higher King level allows you to play much more relaxed and patiently.
+Tower Level InteractionThe StandardThe DisadvantageDefending a lone Furnace Fire SpiritThe Princess tower kills the spirit in one shot before it jumps, taking zero damageThe Princess tower leaves the spirit with 1 HP, allowing it to jump and deal 200+ splash damage to the towerDefending an equal-level Minion HordeTowers kill each Minion in 3 shots, minimizing the total swarm damage takenTowers require 4 shots per Minion, allowing the Horde to easily destroy the entire tower if unsupported +The Invisible Shield +
It should be an active goal; you should be constantly calculating the fastest, cheapest way to acquire the experience points needed for the next level.
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When a match comes down to a 50-hitpoint tiebreaker in overtime, you will be thankful for that extra level.
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