Add The Best Hero Classes to Lead Your Tower Rush Army
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<br>Unlike standard cards, you generally only select one hero per deck, making that choice the most critical decision you will make.<br>
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<br>Some commanders excel at bolstering massive swarms, while others act as unkillable, singular forces of nature.<br>
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The Bruiser/Tank Class
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<br>These heroes are deployed at the front of a push, drawing all tower and enemy fire away from your fragile support units.<br>
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<br>When playing a tank commander, your strategy relies on building a massive, slow-moving 'deathball' of troops.<br>
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Protect your investment.Don't trigger their ability too early.Use them defensively to absorb elite barbarian pushes.
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The Backline Tacticians
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<br>Their active abilities provide incredible utility, such as turning invisible, summoning decoy structures, or firing piercing piercing shots.<br>
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<br>You must constantly protect them with cheap cycle cards or defensive buildings like cannons and teslas.<br>
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RoleIdeal Deck TypeStealth SniperDefensive miner poison decksThe Grand WardenMassive golem or giant pushes
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Choosing Your Leader
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<br>A comfortable player using an off-meta hero will always defeat a confused player using the 'best' character.<br>
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<br>Spend time practicing with each class in unranked modes to understand their specific timing and ability quirks.<br>
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