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Because of the inherent server delay and the deployment time of units, playing purely 'reactively' means your defense will always be a fraction of a second too late.
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However, true prediction is not psychic ability; it is the result of rapid mathematical calculation, deep game knowledge, and acute pattern recognition.
+Reading the Opponent
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90% of players will place their defensive building on the exact same tile every single time they defend that specific push.
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The Fireball will land the exact millisecond the Cannon deploys, destroying it instantly and allowing your Hog Rider to secure the game-winning hit.
+If they place a Goblin Gang low once, they will do it again.Test the waters early.Mix up your own placements!
+Tracking Elixir and Predicting Aggression
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If you know they just reached 10 elixir, and you know their primary win condition is a Balloon, you should hover your anti-air defense immediately.
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Furthermore, you can predict 'desperation' plays based on their elixir deficit.
+Prediction TypeExecutionRisk AssessmentThe Predictive Spell (e. When you have just about any queries about where by in addition to how to make use of [tower rush](https://www.tooksnap.com/allisonstroh0), you possibly can contact us in our own web site. g., Log, Fireball)Casting a spell on an empty tile where you know the opponent's counter will be placedOnly in double elixir or when you are absolutely certain of their rotation; incredibly high riskThe Predictive Defense (e.g., Pre-planting)Placing a defensive building early because you know they are about to attackWhen they reach 10 elixir and their win condition is in hand; moderate risk
+The Pinnacle of Skill
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You manipulated them into playing exactly what you wanted, exactly where you wanted it.
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Control the future of the match.
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