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The true power of a tank lies in its ability to act as a meat shield for the incredibly dangerous, fragile 'support' units walking behind it.
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This guide analyzes the different categories of support troops and how to build an unstoppable, synergistic deathball.
+The Splash Damage Sweepers +
These units are designed specifically to solve the tank's biggest weakness: massive swarms of cheap, low-health defenders (like the Skeleton Army or Minion Horde).
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The Executioner, in particular, is a top-tier support unit because his axe pierces through enemies, hitting everything in a straight line.
+A single heavy spell (like Rocket) will kill the support and severely damage the tank.Wait to deploy your support until you see what the enemy uses to defend.It flies, meaning ground-targeting defenders cannot hit it, ensuring it survives longer behind the tank. +Melting the Defenders +
These units deal massive, concentrated damage to a single enemy, quickly eliminating the structures placed to stop your Golem.
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These high-DPS units require even more careful spacing than splash units, as they are usually incredibly fragile and die to medium spells like the Fireball.
+Unit CategoryBest AgainstThe CounterRanged AoESkeleton Armies, Goblin Gangs, Minion HordesMini P.E.K. If you enjoyed this write-up and you would like to obtain even more information relating to [tower rush](https://git.apextoaster.com/hamishcadle69) kindly go to our own internet site. K.As, Knights, Heavy Spells (Fireball/Poison)Single-Target DPSDefensive Buildings (Cannons, Bomb Towers), Heavy Defenders (Valkyries)Swarms that surround them, Lightning Spells +Invisible Helpers +
Spells cannot be killed by enemy troops, making them the most reliable, guaranteed support in the entire game.
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The slow march to victory is unstoppable if supported correctly.
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