diff --git a/Understanding-Aggro-Management-in-Tower-Rush-Scenarios.md b/Understanding-Aggro-Management-in-Tower-Rush-Scenarios.md new file mode 100644 index 0000000..87e46f0 --- /dev/null +++ b/Understanding-Aggro-Management-in-Tower-Rush-Scenarios.md @@ -0,0 +1,15 @@ +
In the chaotic environment of a competitive arena battler, units seem to run wildly toward whatever is closest to them.
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Top-tier players use their deep understanding of aggro mechanics to lead enemy armies on wild goose chases around the map.
+The Concept of Sight Range +
Every single unit in the game possesses a hidden 'sight range' value, usually measured in invisible tiles.
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Understanding exactly how many tiles a unit can 'see' allows you to place distractions at the absolute maximum possible distance.
+Count the squares to ensure perfect placement.Resetting aggro saves games.Flying units often have different pathing rules. +The Geometry of Defense +
One of the most complex aspects of aggro management involves understanding the physical size, or 'hitbox', of different units.
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The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.
+Targeting MechanicPlayer ActionDistance RulePlace a cheap skeleton exactly one tile closer to the enemy than your fragile ranged attackerRetargetingIf an Inferno Tower locks onto your tank, stun it with a spell while placing a swarm nearby +Practice Makes Perfect +
Have a clanmate repeatedly send the same tank down the lane while you try to pull it to the center using different tiles.
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You will no longer panic when a massive push approaches; you will simply calculate the optimal placement and watch the AI dance to your tune.
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